[Schematic] def misc water tsunami segment

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-Intended for the late game, hence the Segments, which are to counter Toxopids.
-No power nodes, unfortunally, so you have to figure out how to give it power.
-Intended for maps without water, or places in your defense that cant reach it.

Tsunamis are an amazing support turret, allowing you to push enemy units, delaying how fast they can get inside your defenses.
Not only that: Turrets get a boost on damage if a certain hediff is applied to them. The most notorious is surge alloy ammo, which gains an extremely huge damage boost if the enemy is "Wet", which this scheme helps you to achieve.

lead1790metaglass582graphite102titanium1085thorium800silicon690phase-fabric200
negative power icon-360